Volok Smile upon you Friend...

Our small team promises to deliver great games and fun experiences to all audiences.


Oliver Witt & David Aseraf - Creators, producers and concept artists - Both Graduating with a BFA in Digital Media from Otis College of Art and Design, the duo worked numerous production jobs and as freelance artists before sitting down one day and deciding to make a simple game.  Little did they know that over two years later they would find themselves deeply invested in game development.  They poured their hearts and souls into a medium that was previously a farsighted dream.  Intrigued with the process, they found themselves deeply involved and excited with every step of the project.

Ryan Ault - Lead Programmer - Ryan is a dedicated Programmer who's passion lies in game creation, spending endless hours developing games for his own company TimeMachine as well as working on contract jobs with other developers. He is the developer of the video game Bathroom Break! having over 1 million downloads on Android and iOS. He also developed GLIESE, Bathroom Break 2! and many others. Ryan has helped so much with the project, devoting countless hours to quality assurance, mechanics/functionality, and just making sure its super fun! 

Adriano Martin - Music and SFX Designer - Adriano Martin is a Los Angeles native with an unbridled passion for audio production and gaming. He has been an audio production profesional for over 10 years and has worked in many different areas of the field such as sound design, dialog recording, audio editing, mixing, mastering, composition and music production. He began working at the age of 16 where, as a drummer for punk bands, he found himself in a position wheremusicians needed recordings. Adriano is passionate about learning how to use technology to advance in audio production. Aside from music, gaming was always a part of life for him. Adriano has dedicated an immense amount of hours designing the aural experience of the game, and thus helping develop the style and mood. 

John Gulledge - Character and Weapons 3D artist - Graduate with a BFA in Computer Animation, John moved from Florida to California after college to pursue his goal as becoming a modeler for a game studio.  Using Maya, John's been working with us since the project's inception as our freelance character and prop modeler, even pulling through when we were in a bind!  He's currently working as a Game Test Analyst for a major game studio in San Diego.

Pedro Mendoza - Art Lead and Supervisor - Pedro is a Los Angeles based designer and digital media artist. Since receiving his Bachelor of Fine Arts from Otis College of Art and Design, he has worked with studios such as Logan, Zoic, and Electus. Working with the intention of bridging the gap between rigid CG technology and the free-flowing creativity of traditional drawing, his goal as the CG Supervisor on this project was to ensure that the artists could create imagery in a way that felt as comfortable as sketching on paper.